In a new town always talk to everyone find out what to do next.
After many years of peace, the dark dragons have amassed an army and have begun to take the land by force. The world desperately needs a hero.
A band of ruthless monsters have descended upon Camlon Castle. As the hero of the Light Dragon Clan, you are the only hope for the kingdom. It�s up to you to enter the castle and do away with the offending beasts. (Well no else is inclined to challenge them.) The monster of the castle is a huge toad. Oh return to Camlon later and there�s a festival held for you with jugglers and everything.
A series of earthquakes is rocking the world. Travel to Nanai by night and stop the quakes by shutting off an earth-shaking machine in the town�s underground dungeon. Journey to the underground of Nanai. And take on a powerful dark dragon agent. Turn off the powerful earth-shaking device by removing the E.key. (The E.key is also the 1st goddess key!)
With the earthquakes gone, (and Nanai as well) you can move on to the town north of Nanai where the king has been poisoned by opening an evil letter. This is the work of a Dark Dragon wizard. As the hero sleeps, the King�s daughter will take matters into her own hands. Now Nina can go to the Tower of Karma...
As Nina, the King�s daughter, begins her solo journey to save her father, she encounters a host of evil forestdwelling creatures such as poisonous spiders, and beetles. It�s important to bring plenty of antidote.
There are two towers in Karma. You�ll end up climbing one of the towers, then crossing over a bridge to the next one. This is where you�ll find the antidote for the King. Defeat the agent of the Dragons in the first tower. Save your progress at the top of the second tower. (I�ll leave the rest of the Karma to you.)
With the King of Winlan saved, you are free to move on to a pair of towns to the East. There are Dark Dragon forces working in these towns. Take the iron ore to the blacksmith and have him make a saw.
You�ll need the Saw in order to cut your way into this misty, wooded area. Cut through the log in the path and move on to the Dark Dragon dungeon to search for the abducted chief.
The chief is being held captive in this dingy, underground hideout. There are two passages to follow. The shorter route is peppered with hidden pits. The long route is safer, but it takes more time. A guardian of the Dark dragons waits at the end. Bo will join your party in the dungeon.
Once you�ve saved the chief from the dungeon, you�ll be free to move through the woods to Romero with Bo in the lead. The people of Romero need the Cleasing water from the cave in the west. In order to carry the water, find the the water jar in the tomb at Romero. (You�ll receive a map of the world in this town.) Talk to the woman in the graveyard at night.
After you get the water jar in the tomb at Romero, you can go to the cave in the south west and fill the jar with Cleasing water. The water will rid the town of zombies and you�ll be rewarded with the stone tablet.
The floating island of Agua appears when you use the Stone Tablet at the lake. This is where you�ll find the king key which operates the stone robot north of Tantar and Tuntar. The robot will help you bring water back to the dry river.
The stone robot north of Tantar and Tuntar is capable of destroying the boulder that block the river. Enter the robot through its right foot, then use the warp chambers to make your way to the controls.
Once you�ve been revarded for bringing the water back to the river between Tantar and Tuntar, you can move on to a cave that was revealed from the drop of the water line in the lake. Here, you will find a very valuable ring.
The Dark dragons have taken control of the stone robot and have destroyed one of the villages. It�s up to you to fight back.
The eruption of a volcano in the area has created pools of lava which have since dried. You can walk over the lava beds to the ancient building of the dragons where the magic of transformation is taught. Train here.
The rich man in this town will allow you to borrow his ship if you can rescue from the safe she�s locked in. Talk to the people in the town, collect money and buy a gold bar. (Also buy a pouch.) Then leave and seek out someone who can open the safe.
Beyond this town is a very hot desert which you will not be able endure unless you have the icicle to keep cool. Give the gold bar to the leader of the town and he�ll give give the icicle in return. (Sleep at the inn and you find you why it was wise to buy a pouch.)
The desert town of Arad has been attacked by a giant sand worm. If you can defeat the creature, an old man will give a fife to you in gratitude. This instrument will prove to be helpful in Crypt. In Arad you can stay at the inn for free.
The thief, Karn, is in this dark catacomb. Use the fife to enter, then search the passages for Karn. If you try to open the treasure chests without Karn, you�ll set off traps. Wait for the thief to join your party, then open the chests with him in the lead.
With Karn in your party, you can enter the tower of light and dark and retrieve the mirror and the key of darkness. Assing Karn to the front of your party and have him unlock the doors to the tower.
By saving the rich man�s daughter, you�ve earned passage on his ship to Scande. Dark dragon pirates, knowing your plans, stop the ship and send it to the bottom of the ocean. For a gold bar Gobi will give you a barrier blasting bomb. An octopus ambushes the party while you�re at the sea in dark dragon ship. An octopus ambushes the party. Fight it or be washed out to sea. You�ll end up on a small deserted island.
Being a fish, Gobi can swin to the merchant city of prima. There are many shops here which sell items at various prices. There is also a Guild leader who�s anxiously waiting goods from Gant.
The people of the town of Gant are not able to deliver their goods because the Dark dragons have taken most of the townspeople to Nabal to work an a secret weapon. Get the goods and take�em to the Guild Leader in Prima in exchange for the gills.
By using the gills, you can bring the party back together. Ox�ll join you in Prima and, With the power of his hammer, he will break through the barriers in the castle. Then you can fight on and save the people of Gant. The weapon collector southeast of Prima asks for a boomerang. Find the boomerang inside the Crypt. If you take the egg, you have to fight the Grimfowl. When You beat the Grimfowl, they�ll follow you. Walk very slowly! If the Grimfowl has followed you it�ll rush into the castle. Battle the boss of Nabal and free the people of Gant. For saving the townspeople you�ll receive a statue.
The mystic character, Bleu is in the town of Wisdon. By bringing the statue to her, you can wake her up and get her advice. Bleu will give you an old egg which will destroy Dark dragon ships if it�s placed in a volcano.
As you toss the old egg into the volcano, the Dark dragons will attack the town of Prima. When the monster hatches, it will come out of the volcano and take on the Dark dragon army.
Once the Dark dragons have been chased away from Prima, you can venture to the northwest to meet an old man. This wise old man will teach Karn the secrets of transformation.
Your guest to stop the Dark dragons and retrieve the oil leads to a laboratory north of Gust. The lab�s full of experimental creatures, including a very strong horn toad. The enemies will shrink your party down to insect size. Return to normal and fight the Ruga-X. Find the frog cave and get the oil. Wacth out for wild plants! Flower-X is a tough one. Most toads are harmless, but the horn toad aims to defeat you.
Mogu is having a bad dream and he can�t wake up. The only way to bring him back is to bring him back to the real world is to get the bolster, enter Mogu�s dream and conquer the enemies inside. Seek the Bolster in Tunlan Southeast of Gramor.
The people of Tunlan communicate with a language of music. The only way to understand what they are saying is with the cowl from Gramor. The only way to speak to them is with the maestro from Gust. Talk to everyone and find the bolster.
When you use the bolster near Mogu, you�ll fall fast asleep. and enter Mogu�s dream. Mogu�s emotions are separated from each other. He can�t fight without his courage. You must find it for him.
Go to the tower in the dream and push the red and blue switches to reach the enemies of the world and retrieve Mogu�s courage. A zoom fights with strong spells. Watch out. Use conventional weapons against Mothro. Use Mogu to dig at the dragon footprints.
This normally lush and green village is covered with snow and ice. It�s up to you to search for a way to bring warmth back to the town. Talk to the townsfolk to get clues about the problem. The problem seems to be that something has gone haywire in the Spyre. Walk south of town by walking across the frozen river.
By beating Mote in the bad dream tower, you can enter the tower of sky and find a way to return the town of spring to its normal state.
Time has frozen in the town of Carmen. You�ll need the Time key in order to make the people of the village move again. Look for it from the tower east of town.
Tock is a high tower on a hill east of Carmen. On top of the tower Cerl, a Dark dragon hench has used the key to freeze time in Carmen. She shows it to you, but when she sees Alan she perplexed. She throws you out with a time-space portal. You are thrown further south and rest of the party is thrown to Carmen. Travel to Carmen. After a short discussion with Alan he leaves to Tock. Follow him. On top of the tower Cerl and and are talking to each other, but when Alan gets too close Cerl Hits him and hurts him badly. Then she comes after you. After you defeat her she forces you to retreat by threatning to age everyone in Carmen until they die. Again you�re driven out of the tower by a time-space portal. But this time Nina�s with you and you�ll end up at Cerl�s fort. Return to Carmen. Go to Alan�s house. Next head for the tree south of the village. Get fruit and go Cerl�s fort. When she smells the fruit she open the gate. Talk to Cerl. She gives the time key to you. When you�re about to leave, Goda comes crashing in. Cerl stops him. Outside the fort Alan staggers into the fort inspite your efforts to stop him. The castle then fades away. Go to Tock to return time as it is to Carmen. Nina insists that she does it. Everything goes fine until a timegate appears and Nina is pulled in. You follow her and end up in Tunlan.
After Nina was pulled into the timegate and you end up in Tunlan. Find the house where Nina is. Or is she Nina? She looks almost the same, but her outfit is different and she doesn�t know you. Talk to the old woman to find out what�s wrong with Nina. Then walk out and talk to the caped man you saw near Nabal. He�ll tell you that there�s a famous doctor in Carmen. Travel to Carmen and find the doctor. He�ll give you the ingredients to medicene for amnesia. All the other items are pretty easy to get except the poison fish and the root. The other two items are a coco nut and a white antler. You can scoop the poison fishes from Scande�s cursed red water. Root growes in the plants near Gramor. Use Mogu to get it. Take the ingredients to the doctor and take the tonic to Nina.
When Nina joins your party again, the timeportal aged her old enough that she can turn into a bird and carry all of you. Now�s the time to find the iron claw. Fly north from the weapon collectors tent until you reach a small island. Talk to the old woman and fly back and talk to the weapon collector. Repeat this until you get the iron claw. (Deliver the last letters as well.)
Completing the hero�s dragon training
Now�s the to complete dragon to complete the hero�s dragon training. You can fish the dragon equipment from wells. (You�ll need rod5 to fish from wells.) Find rod5 from Tunlan. Step to the left trapdoor next to the safe. Rod5 is hidden under one of the boxes. The dragon armor is at the bottom of a pond in Spring. The world�s well�s are located: 1.Northwest of Tantar 2.Southeast of Arad 3.Northeast of Gust 4.West of Gust (you can only get here when Nina can fly.) The dragon palaces are located: 1.South of Tantar and Tuntar. 2.East of Gant 3.Northwest of Gust 4.Under the cleasing water fountain (Try to jar the cleasing water. It works like a medicene drop.) (you�ll have to complete the previous step of the training and have one piece of the dragon fighting equipment.)
You�ll need the pass to enter Scande. Return to Carmen. Talk to the caped man. He�ll give you the pass. Fly to Scande. You can�t go in the tower because the switch isn�t working. Talk to the man near the tower. Fly to Spring. Find the climbers house. He�ll give you the broken parts. Fly to Gant. Find someone who fix the parts. Return to Scande. Use the fixed parts on the switch. Go the top of the tower. When you go in the same veiled man meets you. He tells you that to destroy Zog you�ll need Death heart. A legendary weapon of Tunlan that can destroy any dragon.
In Tunlan find someone that gives you Death heart. Unfortunately it has a nasty side-effect: It affects both Light and Dark dragons. You�ll need it anyway so take it. Take it!
Zog has some powerful guards in route to his quaters. When you reach Zog it�s up to you at what point of the battle you use Death heart, but you�ve got to use it. After Zog is send to the second world the floor fails under you and you fall into a dungeon.
After you�ve gotten out of the dungeon and found out where Jade has taken Sara and the goddess keys go to Agua. On top of Agua Sara meets you, but she�s changed. Jade has cast a spell on her and has complete control over her. When you reach Jade he has already released Tyr and Tyr�s tower rises from the ground at the island of Pagoda. Follow Jade into the teleporter. You�re now at Tyr�s palace in Pagoda.
Pagoda is filled with tough monsters. At the midway you�ll meet Sara. Unfortunately you have defeat her in battle. At the top of the tower Jade has taken a large portion of Tyr�s powers and easily knocks the party down. When you wake you have been unconcious for three days. But the trouble isn�t over yet...
Jade has used the powers of Tyr and resurrected the Obelisk. Fly to Gramor. Find the master digger and have him to teach Mogu how to use the iron claw. Now go for the Obelisk. You�ll have to face Goda, who Jade has resurrected and Jade himself and of course Tyr. When you�ve defeated Jade search the left pillar next to his throne to find a very powerful sword. Tyr herself is in a disquise. It�s up to you will you the Agni sooner or later. If you don�t use Agni right away Sara�s ghost appears and advices you to so. When you use the Agni Tyr reveals her trueself. But the battle against Tyr is something I can�t and won�t help you. It�s something you have to survive on your own.