Final Fantasy Forum
This where you�ll find answers to little problems concerning Final Fantasies II & III. This section is
constantly updated and it needs fresh tips from you. Without them this section is doomed. You can Email me your tips at
[email protected]. The best tips are shown to everyone including the name of the sender. Okay I assume your here for
answers instead of small talk. So I�ll just shut up let you look at the tips in privacy.
Final Fantasy II
I�ll begin with a few secret weapons.
Kokkol�s weapon shop
If you�ve already gotten the Excalibur Sword from the weapon smith of Kokkol, you can later return to
his house and buy some unusual and very powerful weapons.
Spoon Dagger(?)
Go inside the Sylph Cave and find the Sylph mansion and talk to Yang. Then exit the cave through upstairs.
Go to Fabul and talk to Yang�s wife. She gives you a frying pan and tells you to give him a bang to the head. Return to Yang
and do as his wife told you. After a short conversation Rydia learns to summon the Sylph�s to help her. Fly back to Fabul and return
the frying pan to Yang�s wife and she gives you an amazingly effective Spoon Dagger for your trouble. (Spoon Dagger?!)
Treasure of the summoned monsters village
In the summoned monters village basement you see chests. But how do I get there? A hidden staircase�ll
help. Find a mystic square in the first floor of the village. (The same floor where you�ll find the rat tail.) They contain
valuable items such as Samurai Bow and Ether 2.
Artemis Bow
I�ve heard rumours of this powerful weapon but I haven�t found it. *Sigh* if someone knows where it is please
Email me you-know-where.
Power Robes
I�ll also mention a well hidden armor that�s very useful in the battle against Zeromus. After the last save point
you have to deal with four section before Zeromus. In the third section (where you�ll usually face two Behemoths, three Red Dragons
and two Evil Masks in a single battle) You�ll have to slaughter tons of Behemoths. This means hour of playing. Finally you can aquire
two Power Robes. (I have also found a strange item called Firebomb.)
Crystal Sword
Most of the weapons that are sealed with Zeromus are found fairly easily, but the Crystal sword is the hardest one to
find. Find the hidden bridge in the floor above the last save point. The rest is easy.
Scare Zero
One of the biggest problems in Final Fantasy II seems to be the last boss Zeromus. The battle is hard enough to save your
game in the nearest "Save point". Use Edge�s "smoke bomb" so you don�t have to fight all the enemies lurking in the way to Zeromus. Take note
that Zeromus won�t show his true form until you use the crystal and only Cecil can use it. So you should equip your fighters with such spells
as "Wall" and "Fast" and then go after Zeromus. Use Bahamut and Asura from Rydia�s monster summoning list and Meteo from her Black magic list.
Use White spell from Rosa. These spells do the most damage. Edge can throw the Excalibur swords and Spoon daggers as if they were throwing
knives. Because you don�t have too much use for swords after this battle you might as well sacrifice them.
Final Fantasy III
Finding the Titinabar
This secret item is found in Mobliz, where you�ll find the wounded soldier from Maranda. Talk to him and send a letter to his
girlfriend in Maranda through a guy who lives in the village. It�ll cost 500 GP, but you don�t have to spend money by staying at the inn,
because you can rest in the bed of the Relic shop. After you�ve slept over night talk to the relic shop owner and go talk to the wounded
soldier and another letter should have arrived. Repeat this until the soldier gives you a Titinabar as a token of his appriciation.
What time is it?
In Zozo you�ll need to reset the clock to get your hands on a Chain saw. To set the clock right you�ll have to talk to everyone and
write down what they say. Because everyone is lying you can determine the time. If someone says that the hour hand should point at eight you�ll
know it�s a lie. Slowly but surely you�ll be left only with a few options. By trying them you�ll find out the right time. But to spare time I can tell
the right time. It�s 6:10:50.
Busy in Vector
When the Emperor arranges a banquet you can get Gestahl to withdraw his troops from both South Figaro and Doma. You can also get through
the locked door of the imperial base and get your hands on some irreplaceable items. To succeed in all of this you�ll have to get enough points in this
system created by Square and now proudly presented by me.
Walk around and talk to as many guards as you can
1 p for each guard talked 24 p in total
4 p for each defeated guard 20 p in total
To What shall we toast?
To the Empire 2 p
To the Returners 1 p
To our hometowns 5 p
What should we do with Kefka?
Leave him in jail 5 p
Let him go 1 p
Execute him 3 p
What about Doma?
What�s done is done 1 p
That was inexcusable 5 p
Apologise again 3 p
With regard to General Celes...
Was she an imperial spy? 1 p
Celes is one of us 5 p
We trust Celes! 3 p
Any more questions?
2 p for each question. -10 p if you ask the same thing twice.
About the Espers
They�ve gone too far 5 p
But you unleashed their power! 2 p
Which question did you ask first? 5 p
Would you like to take a break? 5 p
Is there anything else you�d like to hear me say?
All I want is peace 3 p
That your war is truly over 5 p
That you�re sorry 1 p
I need to ask you a favour
Yes 3 p
Reward
Depending on your answers and the number of guards you�ve defeated. You�ll get different rewards.
The rewards are as follows:
0 - 49 p Imperial troops are withdrawn from South Figaro.
50 - 66 p Imperial troops are withdrawn from Doma.
67 - 76 p The locked door is opened from the Imperial base.
77 - 89 p You�ll get a Titinabar.
90 - 93 p You�ll get a Charm Bangle.
Learn to dance
Most of dances in FF III Mog learns relatively easily but Water Rondo isn�t that easy. The only way is to find Mog in the World of
Balance and get him to join your group. It�s accomplished by following the Lone Wolf in Narshe. Take Mog to Serpent Trench and start to boogie.
Rob Mog
All FF III veterans have completed this part ages ago but it may come in handy for beginners. When you�re fighting in the cave to save
Terra from the guards, select Mog and pilfer his weapon and shield and use them later yourself.
Kappa the Imp as a character
There are rumours that there�s a hidden charater in the game called Kappa the Imp and in a way you can play as Kappa. Equip a character
with the following equipment: Imp Armour, Imp Halberd, Titanium Helmet and Tortoise Shield. Then use Imp spell on the character. If you want you can
use a rename card to name the character Kappa, for a right atmosphere.
A quick withdraw
If you want money and spells quickly go to the desert south of Maranda in the World of Ruin. You�ll only encounter two kinds of enemies
there: Hoovers and Cactrots. You�ll get 10.000 GP�s and 5 Magic points from Hoovers and 10 from Cactrots.
An exciting exploration trip
One of the must-visit places in the game is the forest north of Veldt, in the Worlf of Ruin. A horde of dinosaurs live there and eliminating
them gives loads of useful things. A T-rex is the most common enemy and leaves an Imp halberd which you can wager in the coliseum for a more useful item.
(You can steal an Imp armour from it.) A Brachiosaurus is a rarer one and harder to deal with. If you manage to defeat it you may get an Economizer that
reduces the number of MP�s used to 1. On top of that the forest in an excellent place to collect Exp�s and Magic points.
A rumour that the forest houses one of the eight dragons is false. All because of simple translation screw-up. In the japanese version it meant "Dinosaur", but
Ted Woolsey translated it into dragon.
Cheats
DAMMIT! When are you going to learn that real players don�t cheat, HUH ?!. Well I guess I can give you some advice. In the World of balance a
monster called Intangir lives on the Triangle Island. Use Doom to destroy it. It use a Meteo spell in last attempt to defeat you. If you�ve equipped four
of your strongest party members with the best armour you have you should survive. You�ll get 10 Magic points and Experience points. This is useful if you
haven�t defeated the Atma Weapon in the floating continent.
Well IF someone absolutely wants to cheat in good game like FF III and spoil it here�s a few useful Action Replay codes for SNES:
7E208899 - Infinite HP�s to Player 1
7E218899 - Infinite HP�s to Player 2
Steal four times
To enable Locke to steal four times just equip him with the Thief Glove and Offering. It�s that simple.
No attacks
When you find Mog in the World of Ruins go to the place he was standing and search there. You�ll find the Moogle Charm. While Mog
wears it you won�t be attacked by random enemies. This is very useful for example in The Fanatics tower.
Cursed Shield
Those that have already found the Cursed Shield know how hard it is to live with it. Every time when someone uses it he/she
goes completely insane. But the troubles are rewarded. After 255 HARD battles the Cursed Shield turns into the Paladin Shield which
is one of the best armors in the game.
Air Anchor
This the most well hidden tool. In the Fanatics tower go in through the first door you see and open the chest. Before you
leave search the wall right to the chest. You should hear a loud bang. Go out and you�ll see a new door in the floor below. The Air Anchor
awaits there to be taken.
Secret episodes
There an unconfirmed rumour that claims that there are secret episodes in the game. I don�t know the details but I�ve heard
that you should see them if do as follows:
- Find all the Paladin-objects. (Some parties claim that there are more than just the shield.)
- Find all the Espers. Also Ragnarok and Raiden.
- Rescue Shadow and Cid.
- Find all the characters.
- Defeat Kefka.
NOTE! This rumour is unconfirmed so I can�t be sure if it�s right or not. I�ll tell you more when I learn more about the volidity of
the rumour.
Translations
Not that it really matters but because majority of the people who have visited my site wanted the real names of the characters
in FF III compared to FF VI, so here they are. Some of them were changed by Ted Woolsey because he didn�t like them and some of them are
shortened so they would fit to the american version six-letter standard.
FF III (USA)------FF VI (Jap)
Terra --------- ------------ Tina
Locke --------------------- Lock
Celes --------------------- Celes
Cyan --------------------- Cayenne
Sabin --------------------- Mash
Edgar --------------------- Edgar
Setzer -------------------- Setzer
Strago -------------------- Stragus
Relm ---------------------- Relm
Mog ----------------------- Mog
Gogo ---------------------- Gogo
Umaro --------------------- Uumaro
Shadow -------------------- Shadow
Gau ----------------------- Gau
Extra profiles
Shadow:
The mysterious ninja and his loyal friend Interceptor come and go as they like during the whole game. If you don�t want to lose Shadow
permanently when the world is about to be destroyed select "Wait" when the floating island is about to collapse. It seems like a stupid choice but
when the timer reads 5 sec remaining, Shadow comes running and jumps into the airship.
Cyan:
The knight from Doma seems strong but he�s suffering from the gruesome death of his family and wants to avenge Kefka worse than anyone
in the group. Because Celes in an imperial general Cyan doesn�t trust her and in the same team Cyan accuses her from one thing after another. To
conquer the nightmares that torment him go to Doma in the World of Ruins and spend the night there and help Cyan to defeat the monster that�s taring
him apart.
Edgar:
A king, diplomat and on top of that he�s a womanizer. He�s also a collabarator for the Returners. He has so many titles that at first he
seems like a horrible snob. But when you reach Sabin you�ll find a second half of Edgar. He�s haunted by the fact that the Empire killed his father. To
get over it take both Edgear and Sabin to Figaro Castle and spend the night there.
Esper locations
Kirin: The tower in Zozo where Terra is.
Unicorn: Magitek research facility.
Sraphim: Buy from a thief in Tzen.
Starlet: Owezer�s house in the World of ruin.
Phoenix: In the Phoenix cave after you find Locke.
Palidor: Solitary island�s beach after you`ve gotten the Falcon.
Ifrit: Magitek research facility.
Shiva: Magitek research facility.
Maduin: Magitek research facility.
Bismark: Magitek research facility.
Ramuh: The tower in Zozo where Terra is.
Shoat: Magitek research facility.
Odin: The ancient castle.
Ra iden: The ancient castle. After you`ve found the petrified queen.
Crusader: After you`ve beaten the 8 Dragons.
Bahamut: After you`ve beaten doom gaze.
Tritoch: Narshe, defeat him in combat.
Alexandr: King�s room in Doma after you`ve Wrexsoul in Cyan�s dream.
Ragnarok: Weapon shop in Narshe. (You need Locke to get in through the locked doors in Narshe. DON�T melt the magicite into a
sword! You`ll find the sword later in Kefka�s tower.)
Terrato: Umaro�s lair, inside the carving.
Carbunkl: Magitek research facility.
Phantom: Magitek research facility.
Zoneseek: Buy it from the auction house.
Golem: Buy it from the auction house.
Stray: The tower in Zozo where Terra is.
Fenrir: When you defeat Phunbaba the first time in Mobliz.
Siren: The tower in Zozo where Terra is.
Dragon locations
Storm dragon: Mt. Zozo
Red dragon: Phoenix Cave
Ice dragon: Narshe
White dragon: Fanatics� Tower
Blue dragon: Ancient Castle
Dirt dragon: Opera house
Gold dragon: Kefka�s tower
Skull dragon: Kefka�s tower
VERY powerful weapons
You can steal the following weapons from the statues in Kefka�s tower: Atma Weapon, Ragnarok and Illumina. The goddess statue
should have the Atma Weapon. Doom should have Ragnarok and Poltergeist should have Illumina.
Final Fantasy VII
Rumours of ways to revive Aeris
It�s high time that this matter is locked: THERE�S NO WAY TO REVIVE AERIS! Period. And I can�t figure out why some people still
go hunting for a hopeless dream. Stop it, any moron should have figured it out by now. (If my word�s not convincing enough visit the following
web site: Http://www.members.aol.com/Lokiwebgod/index.html and see the tips and tricks section. For all the details.
And for one last timeAeris is dead. Let her rest in peace and stop pursuing a hopeless dream. But if
you still want to go on be my quest, you�re only wasting your time.
Me? I gave up hope on the matter long time ago.
Or as Barret would say:"Whatever we do there�s no way we�ll ever see her again."
For those that don�t know the rumour here it is:
First off, throughout the game, you must make the logical choice of
things to say to Aeris to indicate that you like her. You must never hurt
her in any way by choice. What happens in scenarios, however, cannot be
avoided (Aeris' beating by Cloud, for instance). Also, with the sick man.
There is no medicine, but you could have Aeris tend to him and make him
feel better, by learning about her heritage and returning to Midgar in
the first CD. By doing this, the "GENERAL" as people call him, would
trust you, and request you go buy his dying friend something from the
store. A simple quest. After doing so, the GENERAL would tell you thanks,
and that if there was anything else you need ever, to ask him for help.
You then see a scene with his friend dying. A sad scene. :(
Now, continue through the game as normal, and after Aeris dies, go on to
the second CD. Once here, return to Midgar with the key from CD1, and the
GENERAL will ask you where the nice girl (Aeris) is. You explain that she
has died, by Sephiroth, and that there is no hope in reviving her. There
would be a chance, but only if you could go deep under the waters of the
floating castle (where Aeris died). The GENERAL would tell you that he
thinks he may be able to help, and to come back later. After this
meeting, you were to go on to Aeris' church, where there would be a long
scene with her spirit. If you had been nice to her, she would express a
desire to return to help you. After doing this, return to the GENERAL,
who would provide you with a Yellow materia that allowed the entire group
to travel through water. With this, you could return to the floating
palace, go up to Mr. Fish, and once you touched him, you would be
transported under water, to a cavern, where, at the end, lay Aeris'
orb/life essence. With this orb, Bugen Hagen could complete the ress
process, and you could move on to a happier life with a neater ending.
As for me I NEVER want to hear the words "Resurrecting Aeris" ever again!
Financial problems?
Yeah, we all know how frustrating this is right? It�s annoying that the shop NEVER give any discount.
And you�re usually missing just a few thousand gil when stocking up new item(s). Well here�s some useful tips: 1. If you have several MASTER level materia orbs that you don�t need try selling one of them, you�ll get about 1,400 000 gil each. 2. Try defeating Movers (the little three red balls that bounce up and down.) you�ll get 90000 gil per battle plus three turbo ethers AND 2400 pts for materia orbs. 3. Try selling old, useless epquipment away.
Materia growth
Tough, materia growth is a pretty long and somewhat annoying. First of all you need to make sure that the weapon/armour you�re using has empty materia slots. Second pay close attention to the rate of growth: nothing, normal, double, triple.
Nothing: means that the materia doesn�t get ANY points if it�s placed in this slot. These kinds of slots are best for MASTER level materia orbs.
Normal: means that the materia gets the exact number of points stated after the battle.
Double: means that the orb placed in this slot gets double the amount of points stated after the battle.
Triple: means that the materia gets the points tripled after a battle. The weapons that has this kind of materia growth are very rare and usually the slot number is limited to two or three. (I know only two weapons that have triple materia growth and they�re the scimitar and the apocalypse.) These slots are best for orbs that need a lot of points.
Materia blend
Materia blend can only be performed if you have mastered all the materia orbs of the corresponding
huge materia. (20 magic materias, 13 command materias ect.) If you have mastered all the materia orbs go to Bugenhagen�s observatory (you�ll drop off the huge materia�s here later in the game.) and get close to the huge materia. You�ll be asked do you want to perform a materia blend. If you say "yes" you�ll lose one of each (green, yellow, red) MASTER level materia and they will be packed into one Master magic, command or summon. The master materia allows you to use all the magics, commands or summon without any disadvantages (or advantages) of normal materia equipping and it only takes one materia slot, neat huh? The materia blend can be performed as many times as you want if you have enough master materias. (Not to mention patience.) but you have to be careful with one thing: When materia reaches MASTER level it begins to divide the new materia is an orb that doesn�t have any points. and you also have to note that you can carry 200 materia orbs at max. So if you reach the limit head for the nearest shop to sell out the accsess materia.
Limit break manuals
Cloud: Omnislash: Gold saucer battle arena (you need 32 000 battle points.)
Barret: -: ?
Aeris: Great Gospel: The hut near Gongaga. (You have to give him the mythril and choose the small box.)
Tifa: Final Heaven: Nibelheim, in Tifa�s room. AFTER Cloud is found in the second CD. (You have to play the piano correctly.)
Red XIII: Cosmo Memory: Nibelheim, inside the safe in the Shinra mansion.
Yuffie: All Creation: Wutai, after you�ve defeated Yuffie�s father Godo.
Cait Sith: -
Vincent: -: Lucretia�s cave (Second visit)
Cid: Highwind: Sunken Shinra aircraft (Gelnika)
Getting singled out
Even the beginners should pass this spot soon, but just to make sure here�s tips that�ll get Cloud on a date with dame you want.
How to get a date with Aeris:
How to get a date with Tifa:
How to get a date with Yuffie:
Not that it really matters I prefer getting the date with candidate no. 1 (Aeris).
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